Print('Reward countdown starting at '.TimeInSeconds.' seconds. In short, its very useful as well as handy when it comes to calculating. Just enter the starting and ending time and press the calculate button to get the final result. Its also known as Time Duration Calculator. Timecode used is in SMPTE format (HOURS:MINUTES:SECONDS:FRAMES) so the last. Countdown timer remaining or Clock counter scoreboard with days, hours and minutes display, Neon glow on a dark background. Hours calculator is a free tool that computes duration between two sets of times in hours and minutes. TimeInSeconds = WaitTime - TimeSinceLastVisit Hi, this is a simple utility to calculate frames out. Print('Reward countdown starting at '.TimeInSeconds.' seconds.') TimerEvent.OnClientEvent:Connect(function(TimeSinceLastVisit,WaitTime) Local timerEvent = game:GetService('ReplicatedStorage'):WaitForChild('Assets'):WaitForChild('Signals').TimerEvent Here’s the part of the client sided script that forms the amount of seconds that I’d like to get converted: local countdownLabel = :WaitForChild('MainGUI').RewardTimeCount.TimeLabel The daily reward and countdown scripts themselves are done, but I’m struggeling to convert the amount of seconds left into a (h:min:sec) format. Preferably, the counter system should use the amount of seconds given to form the length of the countdown. Hey, I’m making a daily rewards system with a countdown label that loads up when a player joins the game.